2011年9月5日星期一

Yesterday was a message on the theory WOW Gold

  Some of these online vendors of fake servers using their personal rather than official Blizzard servers for hosting this World of Warcraft accounts and characters. This is the breach of contract end user. Promoters of World of Warcraft accounts offer money for online retailers, so they can trade these accounts for new users. Yesterday was a message on the theory / dream of a world with reactive ecosystem persis10t, among other features. A very valid arguments against this configuration is the possibility of not playing the same players and ruin everything beautiful. Griefing is well known that if possible it will happen.
  But there are different types of greifing, the view of 'n' more than more than griefing behavior is acceptable. And finally, a game has two basic choices: the limits to all players, or player to create an environment that creates these limits. Assume our dealers is a stereotype and 13yrs old house basement is the mother never kissed a little, and now in its MMO do everything you can do to get a reaction that "the lulz." The fields of corpses for hours to gain, the spam chat channels with "big kids" four-letter words, 'n you have more time to play than you do, take the advance and benefit level / speed / time.
  One solution is to establish standards that guy said to do what he wants. Make it impossible for the body of the field can work to ignore the chat channel, and eliminating direct competition with the level / speed / time does not affect your game You give up some things with all their other players, but still "safe" in the world and every1 protected. The alternative is to design 'n' to encourage their players to play a certain way, one that makes life very difficult for the troublemakers.

2 条评论:

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  2. One solution is to establish standards that guy said to do what he wants. Make it impossible for the body of the field can work to ignore the chat channel, and eliminating direct competition with the level / speed / time does not affect your game You give up some things with all their other players, but still "safe" in the world and every1 protected. The alternative is to design 'n' to encourage their players to play a certain way, one that makes life very difficult for the troublemakers.buy cheap gw2 gold
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