2011年8月18日星期四

TERA community manager interview PVP combat not good coat off experience


The North American agents En Masse TERA senior community manager evan bell, recently received overseas media access, in interview introduces" of the necessity of westernization Tera Gold game system PVP. The following is the original interview reorganized: 

Q: the world of the progress of TERA how and whether in this year's E3 show what big action? 

We are all in this week for years E3 do the final preparation; PVP will be on show at this year's emphasis on content. 

Q: in the past few weeks, En Masse of westernization process seems to be made a lot of progress, if you can share with us some more this aspect of content, such as why to want to make westernized, the original TERA game content directly why can't simply issued after the translation? 

This is because En Masse hope the TERA in western society can get the best performance, no matter in any one. Game content translation is only a small part of the task we westernized, our words have the professional team game, skills and props content localization and participate in the main body of the story of TERA frame structures. In the process of westernization of little of course not and Bluehole studio, therefore we have cooperation frequently fly to their South Korean headquarters. 

Q: players for the game will change very sensitive, because South Korea players is seen as the core of the TERA player, so players in the game will worry about localization as a lot of processing, good let it to adapt to the style of the western market and the taste of player. About it if you can share some content to alleviate the player's worried? 

We have been with what is best for players to the evaluation standard TERA and TERA westernized work. Toward this goal, we have a special arrangement of staff analysis of the structure to TERA maintain the TERA "the original visage of the balance between demand and player. Q: another players concern is the game and attacks, according to PVP server Brian Knox (Brian Knox) in the official blog, they said in the TERA only a server, what is the reason contributed to the United States and Europe market will have PVP and attacks two server? 

The option of game the way is very important; provide different rules of the game server will help keep the right to choose players. But En Masse will be responsible for is TERA the issue of the agency in North America. 

Q: player in the attacks and PVP server switch between if there will be limit? In the attacks on the role of the server LianJi whether can turn to PVP server? The level of the equipment and other role experience whether can also be transferred to a new server together? 

No matter when, as long as there is a attacks and two different server PVP, they can't avoid role transfer service, and the accompanying server for balance. We are in the two types of servers, and the evaluation role may transfer service with all kinds of potential, continuity problems. As I know, many MMO game recently reduced role in different types of server transfer service between the limit, and the conditions of the TERA specific rules we also transfer service in the discussion.
Q: is there a similar game list of such Settings can see all the RACES or professional the highest level of the player who is it? 

The game has not yet similar Settings, but in the future we plan launched a similar championship form of ranking system. 

Q: in PVP combat failure or death, what are the consequences if will be lost, the game experience value whether there will be some lost or damage is unlikely to recover after the props? 

In PVP combat failure or the death penalty and attacks after the death penalty in the same. The game did not cause the loss of the contents of the design, experience the TERA no props to the durability Settings. The role of physical strength value after running, it would cause HP and MP value reduced. In the attacks killed in the fighting may cause crystal reduced, but the slot in PVP combat but does not cause the death penalty, because of the battle deaths PVP too frequently. 

Q: in PVP combat gang, will be launched into the AOE ability to attack damage?
Won't, in the PVP combat Tera Items my side of the attack on his teammates will not cause damage.

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